1. EPISODE - ARCHON,DYING LIGHT,LINK'S AWAKENING

OBJECTIVE VIEW
Archon is a Greek word that means ruler,but also it is a great old game developed by Free Fall Associates and released by Electronic arts in 1983.
Main idea as it seems was to bring some action in classic chess game.To win you must either take control of five power fields on the board,eliminate all enemies or eliminate all but one remaining imprisoned enemy.
Gameplay is very similar to chess but when two opponents meets each other on the playing board then battle and all fun starts,screen is changed into battle arena and you have your playing character to kill enemy and claim that square on a board.As in chess there is first line of army similar to peons and remaining forces are perfectly balanced in terms of power,speed,hp and attack style.Later on,this kind of game can be seen in Mortal Kombat Deception mini game as a variation of original and lately there was some kind of remake which is fairy good.
SUBJECTIVE VIEW

Well,for me this game is full package of multiplayer fun.I will not go with cliche and start talking how games were so different at these days but who gives a fuck about that,I'm not some kind of big elder with a greater mission to learn kids what was before them,fuck that,I'm talking how this game is top quality perfect mix of basic tactics as much as basic action fighting in a 2d manner.Let's be honest big part of gaming society plays more dumber game than this so if someone ever asks me if I'm for one good battle in Archon I will never decline,I'm in this shit for very long time and games like this was some tools given to us gamers to grind our skills just like Lemmings was nad is,respect that you fucks!!!!
DYING LIGHT

OBJECTIVE VIEW
Dying Light is an open world first person survival horror action-adventure video game developed by Techland and published by Warner Bros. Interactive Entertainment. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but was later cancelled due to hardware limitations.The game revolves around an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a city called Harran. It features an enemy-infested, open-world city with a dynamic day and night cycle. The gameplay is focused on weapons-based combat and parkour. The music development was handled by Paweł Błaszczak. According to him, the soundtrack was inspired by movie soundtracks of the '70s and '80s.

SUBJECTIVE VIEW
This game was pure shit for me when I tried it for the first time.Reasons?Well I was just finished Dead island,just get used to that style of game play and now this,too big city,way too much zombies in compare with Dead Island and I was lost in a half hour of playing it.Where is main building?What am I doing here,I skipped main story sequels so I think you can understand reason for uninstalling it ,but I came back soon and that was it,I was hooked as hell.Breaking moment for me was when I realized that my fight skill is leveling up and killing those zombies goes easier as I'm leveling up,great!If I can talk honestly,main reason why I play that kind of games is because I'm dreaming how I can crush skulls of other people because they all are bunch of robotized retards so I'm using this game and all that kind of games to heal my soul but Dying light is best of all presented till today.Many people claimed that they never played more boring game than this but I honestly don't know what they're talking about,my only concern in game is about too much copy/paste dungeons,especially at the end of the game but I can understand that cuz' it's not easy to make game this big and keep determination from start till end,I can forgive that,but what I can't forgive was those violent fucks able to climb and rage way too fast for my nerves,I hate that more than anything,fast hysterical fucks!
...and there was that dlc which is bad and boring because there is no buildings needed to move fast using parkour techniques,fact that I don't give a shit about car when I'm parkour specialist is more than enough for me to not play that DLC so all I can do is wait for Dying light 2 and hope that they won't fuck up game with greed for money or broken relationships in team or whatever reason can be placed as a source of problems.
...and shooting those bastards with a bow and arrows was pure delight,I spent hours penetrating with those arrows in all kind of body parts,I hope that there will be some kind of chainsaw or harpoon in future releases....
THE LEGEND OF ZELDA:LINK'S AWAKENING
OBJECTIVE VIEW

The Legend of Zelda: Link's Awakening is a 1993 action-adventure video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the Game Boy. It is the fourth installment in The Legend of Zelda series, and the first for a handheld game console.
Link's Awakening began as a port of the Super NES title The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the land of Hyrule, and does not feature Princess Zelda or the Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a creature called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
SUBJECTIVE VIEW

My first encounter with this game was version with german language so believe it or not but i finished game without understanding any word seen in game.Later I decided to play it again,this time on english so I can finally know what is this all about and you know what?Game was still fresh and playable like I was never played it before.There is a small number of games that have that ability to overcome test of time,improvement of graphics in games and all other parameteres that defines gaming industry today.Everything is good in this game,I don't even know how this can be done but that's a fact,if you don't see that you're blind and you don't know shit about games and upon all that you're too stupid to understand this hard game so therefore you just can't enjoy it,but I can and I'm happy because of that.Zelda is one of few games that can merge action,rpg and challenges for intelligence all in one,I love all kind of games but this one is gameof all games,starting point of quality shit brought on handheld systems.Deep respect for that!
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